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Inside Polyphony's house of cars

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  • Inside Polyphony's house of cars

    One of the many privileges of writing about video games is getting to go up close and personal with the places in which they're crafted. If you've got any love for games, the worlds they conjure and the spell they can cast then going to a studio can be like visiting the chocolate factory.
    Getting to head inside Polyphony Digital, makers of Gran Turismo, a studio which rarely opens its doors, feels that little bit more special, especially if you've any interest in the sometimes thrilling, sometimes strange and always interesting driving games that Kazunori Yamauchi's team makes. So here's a look inside the walls of Polyphony's Tokyo studio, told in (sometimes crude) photos. I should probably learn how to use these camera things before doing one of these again.
    Polyphony started life with a small office that sat on the side of Tokyo's Route 246 - a road that was paid tribute to in subsequent games - before moving out to the Koto ward around three years back. Set on the waters of Tokyo bay, it's an unremarkable backdrop.
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