Sony's booth at Tokyo Games Show is probably not the best place to play Deep Down. TGS has a deafeningly loud show floor, where rival companies hope to win your attention with ridiculously-dressed show staff and ever-increasing volumes designed to drown out the stand opposite. Deep Down, meanwhile, feels like a game that should be played at home with the curtains drawn, a furrowed look on your brow and a few fingers crossed, hoping for the best. It's about inching your heavy plate armour forward towards the next tunnel corner and straining to hear what's breathing beyond. It's about feeling protected in your hulking suit, whatever might be up next, then suddenly hating your metal protection for being so cumbersome - you've seen what lies beyond, and now you'd quite like to nip away.
The short demo I played revealed little about the game's overall mechanics and less of the game's plot, which sees warriors named Ravens travel back in time to face what inhabits the dark, randomly-generated pathways of Deep Down's labyrinthine dungeons. The trial level saw my unnamed character face a tribe of pig-faced monsters: tusked, sinewy beasts that look like the chaps Jabba the Hutt had guarding his palace in Return of the Jedi. But these are no mere pointy stick fodder. By default, the demo suggests you explore in "Casual Mode", an option which saw me survive the area bruised but alive. Those who switch it off will have a much tougher time.
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