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Godus 1.3.1 alpha review

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  • Godus 1.3.1 alpha review

    Eurogamer's alpha and beta reviews are reviews of games that are still in development but are already being offered for sale or funded by micro-transactions. They offer a preliminary verdict but have no score attached. For more information, read our editor's blog.
    You've never seen a wolf like the wolves in Godus. Down from the hills they come, arms and legs fixed firmly in position, terrorising villagers as they glide, unanimated, like furry Roombas.
    The lack of articulation actually makes them surprisingly creepy, but there's something else that's interesting about them too. These wolves serve as a vivid reminder that, for all Godus' surface polish, it's still early on in its development. The game is a marketing-friendly 41 per cent complete if the text on the opening screen is to be believed, and that's a statistic that's worth returning to as you play - particularly since the 41 per cent in question is crash-happy, conflicted and tedious. Godus is often pretty and occasionally charming, but its current incarnation has no respect for its players' time. 22Cans is making a busy game, but at the moment it's a busy game in which little of true consequence happens.
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