Over the next two weeks we'll be bringing you our pick of the games of the generation. Today we're looking at Journey, thatgamecompany's slight PlayStation 3 exclusive that won instant critical acclaim when it launched last year. One of the gentle tragedies of this generation has been the absence of one of the masters of the last. Whatever calamities have befallen the small corner of Sony Japan's headquarters that is home to Team Ico has robbed the past eight years of the ethereal ambiguity that Fumito Ueda explored in his brace of PlayStation 2 games. It's an absence that's been keenly felt, too - just ask Sony's Worldwide Studios boss Shuhei Yoshida. Actually, don't - it's a question he's been fielding in every interview since the dawn of PlayStation 3.
Yet while everyone was waiting for the second coming of The Last Guardian's catweagle, a small team in Los Angeles quietly picked up the baton from Team Ico and took it to some fascinating places. When Kellee Santiago and Jenova Chen came together at the University of South California to found a development studio, Shadow of the Colossus was stomping its way to critical acclaim amidst the dying embers of the PlayStation 2. Under a year later, thatgamecompany was making an understated debut on PlayStation 3 with Flow.*
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