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Should Torment Numenera be turn-based or real-time with pause?

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  • Should Torment Numenera be turn-based or real-time with pause?

    InXile isn't sure whether gameplay in Kickstarter champion Torment: Tides of Numenera should be turn-based or real-time with pause. So it's gone down to a vote.
    Only backers can vote, all 74,405 of them, and voting closes in December.
    'Real-time with pause' combat is what BioWare used in Neverwinter Nights and what Black Isle used in Planescape: Torment. If you don't pause the combat to issue commands, it unfolds in real-time. This can speed everything up, particularly when you're wading through easy enemies.
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