Short, immensely repetitive, and only really playable in short bursts without boredom setting in - it's fair to say that Ryse: Son of Rome is far from the most thrilling offering available for Microsoft's new console. However, in terms of rendering technology, it can be argued that the CryEngine-powered title is one of the most visually impressive launch titles available. There are points - many of them - where this game is simply breathtaking, with an overall presentation that is very filmic in nature, making it stand apart from the pack.Ryse looks so very different that it calls to mind a debate on visual presentation we followed with much interest back in January 2012. Tech guru Timothy Lottes - then of Nvidia, now at Epic - presented an interesting theory about the difference in presentation between a Hollywood Blu-ray movie and a typical video game. His blog post - unfortunately - is now gone, but you can get the gist of the discussion in this Digital Foundry article, where Lottes concludes:
"The industry status quo is to push ultra-high display resolution, ultra-high texture resolution, and ultra sharpness. In my opinion, a more interesting next-generation metric is, can an engine on an ultra high-end PC rendering at 720p look as real as a DVD quality movie?"
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