It's not finished. Even after a day one patch that brings in multiplayer, seasonal events and new special events, Gran Turismo 6 is far from complete. Even taking into consideration the course maker and associated GPS data logging that's due in the coming months or - and take this one with a pinch of salt - the improved sound effects that Polyphony Digital plans to patch in, it likely won't ever feel like the final article.For now, and for the foreseeable future of Gran Turismo 6, angry collisions are met with a thud more fitting of a gentle disagreement between two row-boats on the Serpentine, while mobs of throbbing GT3 engines sound like a swarm of wheezing hoovers. Damage has been pared back from its already slim implementation in Gran Turismo 5 - a 180mph impact met with a visual effect that looks no more severe than the aftermath of someone spilling a pint of milk over your car - and in offline races there's no longer a mechanical effect on the handling at all.
There's no livery editor, and while there's now slightly more in the way of augmentations you can strap on to your car, most improvements are kept under the bonnet, and under the skin. And still, nearly three years after they became an extra in racing games that was no longer optional, there's not much by way of a mode built around custom, dynamic online leaderboards.
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