Greetings all.As we head into the Christmas period, the games industry is doing the equivalent of wandering around in its pyjamas, absentmindedly brushing its teeth as it gets ready for a nice seasonal slumber. And I'm really happy about that, because it's been a funny old year. The protracted tailing-off of the outgoing generation created summer gaming doldrums the likes of which we haven't seen in decades, and soon after we were lashed with a veritable winter hurricane of new-generation brouhaha. Now it's all over, bar some sales-numbers-shouting, and it's time to take stock.
The industry's year-end kip is always a challenge for us poor, hard-done-by journalists. We have to wrack our withered brains to come up with non-news news pieces (like this story about the Mega Man board game Kickstarter project that went gangbusters the moment it launched), and retrospective lookback remember-o-thons to fill the editorial void. And we've been doing a lot of that this week.
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