Officially, this episode is called All That Remains. A more accurate one would be Pulling No Punches, because if it's about anything, it's Telltale proving it's absolutely not afraid to hit a little girl. Emotionally. Physically. Repeatedly. Anywhere and everywhere it could possibly hurt. No longer are you shielded from the apocalypse by Lee, a muscled man capable of taking charge with both wits and fists. Now, you're just Clementine; small, frail and alone, in a world that hasn't gotten any kinder since the apocalypse. Zombies and scavengers don't discriminate though, and neither does pain. There's no shortage of any of them in store for her.This being The Walking Dead, I'm going to try to avoid direct spoilers wherever possible. As a capsule summary though... this is more The Walking Dead, with a new story, picking up about 16 months after the last series. Nothing's really changed that much, for better or worse, and while so far it seems to be making a largely clean break from the specifics of the last one, it'd be worth playing the first series if you haven't already. Save games carry across from both that first season and the 400 Days DLC, but the Previously On before the episode starts will give away most of the biggest moments, whether you start with a save or not. You have been warned. (So far there's no real sign of any changes as a result of those games' choices, but it's still very early days.) If you really, really want to avoid any spoilers, the number at the bottom of this page is an 8. Enjoy your adventure!
For everyone else, this episode only drops the broadest of hints about what's coming up over the rest of the series. There's a new set of survivors, and they have a big secret. There are other, nastier figures at work too, their motives as yet to be glimpsed. Really though, neither is the focus here. Episode 1 is all about reintroducing Clem and establishing her as a main character, and it does both very well indeed.
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