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Silent Hill retrospective

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  • Silent Hill retrospective

    Silent Hill has always felt like picking through the broken glass of a particularly paranoid dream. You know the framework, and possibly some of the specifics, but peering into the bleakness may not be such a smart idea. You probably won't enjoy what you find lurking, but you embrace the hurt regardless.
    Like every game with blood trails and logic puzzles, it gets casually lobbed into the survival horror slop bucket, but Team Silent always seemed to have a lot more in the tank than cheap scares and unhinged corporate dudebros. There's a lore to be unpicked, a mystery to be solved, and unfathomable weirdness beyond the fog.
    This was an adventure born from darker obsessions. From the West: King and Koontz novels, Lynch and Kubrick movies, Bosch, Brueghel and Dali art. From the East: Morohoshi and Ito comics, and a pinch of Yanagita folklore. From these labyrinthine influences, something fresh emerged in January of 1999.
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