We've been analysing gameplay frame-rates since 2008, so trust us when we say that the introduction of Nvidia's G-Sync is a radical development - the next logical step in display technology. The way games are presented on-screen changes dramatically, producing a fundamentally different, better experience. Screen-tear is a thing of the past, while the off-putting stutter that accompanies a v-sync game operating with a variable frame-rate is significantly improved. We first demoed G-Sync at a specially convened Nvidia launch event towards the end of last year, but we've been fortunate enough to be playtesting G-Sync for the last few weeks - and it's truly impressive stuff.
We're using a converted Asus VG248QE - an off-the-shelf 24-inch 1080p TN monitor, supplied by Nvidia and retrofitted with the G-Sync module, replacing the standard scaler inside the unit. The Asus is a decent enough screen, but on first inspection it falls well short of the 2560x1440 27-inch IPS loveliness we enjoy on our standard Dell U2713HM display that we use for PC gaming. In truth, losing that extra resolution and screen-size is a bit of a comedown - initially at least. Then you engage G-Sync, load up a game, and you realise that it's going to be very, very difficult to go back. Thankfully, Nvidia tells us that G-Sync can inserted into virtually any conventional PC monitor technology available on the market today - a state of affairs that could mean big things for mobile, laptop and desktop displays, and perhaps even HDTVs. In the short term, we can expect an array of monitors encompassing a range of sizes and resolutions hitting retailrs within the next couple of months.
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