Throughout the development of Titanfall, Respawn has continually talked about the importance of 60 frames per second gameplay as a key, defining element of its brand new shooter. Running at the highest v-sync frame-rate possible on standard display technology not only produces a smooth, arcade-style experience, but it also opens the door to ultra-low latency controls, and thus the most intuitive interface possible between game and gamer.What the studio's unerring focus on 60fps also means is that conventional internet streaming media can't accurately convey the speed and fluidity of the game, as the vast majority of media players cut frame-rate in half, showing you only half of the console's 60Hz output. That's no problem for most 30fps titles, but a big deal indeed in showcasing a game like Titanfall.
Thankfully, at times like this, Digital Foundry can call upon Eurogamer's existing 60fps-capable player, allowing us to run captures with no frame-rate compromises. We have two videos for you, featuring the Angel City and Fracture maps, both running in the game's Attrition mode (check out Tom Morgan's Titanfall preview for more gameplay details and initial impressions).
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