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Asymmetrical competitive roguelike Crawl looks bloody, brilliant

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  • Asymmetrical competitive roguelike Crawl looks bloody, brilliant

    If you have a fondness for action-roguelikes, brawlers, and local competitive multiplayer, then Crawl might be the game you didn't know you were looking for.
    Developed by the two-person Melbourne-based indie studio Powerhoof, Crawl merges the traditional dungeon crawler with an asymmetrical multiplayer twist. Here's how it works: One person controls the human hero, while 1-3 of their friends possess the monsters and traps they'll be facing. When a player successfully kills the hero, they'll take that player's place as the human while everyone else gangs up against them.
    When pressed for further details, Powerhoof's Dave Lloyd explained to Eurogamer, "When you kill the hero you swap instantly and the other ghosts/monsters on the screen start trying to kill you. Each time you become the hero you continue from where your hero left off, so if your hero was level six with a crossbow when you died, once you kill another hero you'll resume playing as the level six guy with a cross bow."
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