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Eternal Darkness: Sanity's Requiem retrospective

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  • Eternal Darkness: Sanity's Requiem retrospective

    Eternal Darkness: Sanity's Requiem wants you to be afraid. Not of ravenous b-movie horrors, nor of dwindling ammunition, but of indescribable Ancients lurking beyond existence, intent on subjugating our world. It wants to question your sanity, to weaken the boundary between game and reality as you struggle to unravel a trail of murder and arcana across 2000 years.
    An unlikely collaboration between Nintendo and Ontario-based developer Silicon Knights, Eternal Darkness is a Lovecraftian ensemble piece, of ordinary men and women struggling to prevail against an enemy whose very existence threatens to drive them to madness. Called in to identify the decapitated corpse of her grandfather in his Rhode Island mansion, you take the role of Alexandra Roivas, the modern-day focal point for an intricate web of memoirs concealed around the house. Scattered throughout history, each of the twelve playable characters tells a tale of an ill-fated encounter with forces far beyond their comprehension. They are scholars, monks, architects, war photographers, fire-fighters; not battle-hardened warriors, but pitiful humans cowering in the shifting shadows of monstrous gods.
    Those who take a stand against the darkness are crushed, devoured, or annihilated, while others attempt to flee but cannot so easily escape the things they've seen. Yet each little act of heroism, each moment of defiance against the incomprehensible darkness, builds on those that have gone before, to offer humanity a slim hope of salvation. Knowledge transcends time, their stories preserved in the Tome of Eternal Darkness - a supernatural text encountered by each character, in an ethereal vault carpeted with screaming faces and lined with broken statues of those who've gone before - as an essential reference for Alex as she pieces together her grandfather's research and the events leading up to his murder.
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