BioShock Infinite's leading lady Elizabeth initially didn't speak.The character's origin was revealed at a GDC talk today attended by Eurogamer. Irrational's Shawn Robertson explained that the studio was worried her quips would get old and irritating, but ultimately decided she needed to talk because the plot dictated that she'd have to communicate with other characters.
"She has to talk," Robertson said. "At the time, we were not confident in our ability to create a talking character, which is why we went so far down the road in creating a character that couldn't talk."
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