A lot rides on the success of Titanfall. For Respawn Entertainment it is the culmination of four years' hard work - the first project that many of the team has shipped since the release of Modern Warfare 2 in November 2009. For Electronic Arts, it's a chance to redeem something from its lacklustre EA Partners endevour, while the game represents Microsoft's biggest hope in regaining momentum and catching up with the PlayStation juggernaut. In our opinion, Titanfall is a stand-out game that must be played - but Xbox One is perhaps not the best platform to play it on.Image quality-wise, you might consider Titanfall as something of a "lo-fi" game in an era where technological innovation is defined by ultra-sophisticated engines like those found in Battlefield 4 and Killzone: Shadow Fall. Respawn has taken the Source engine and modified it extensively, but in our conversations with the developer, the overall impression we came away with is that the essence of the technology was updated for the next-gen era while the overall focus remains much the same. Respawn's focus appears to be about making more happen at 60fps, rather than rewriting the book on lighting or detail levels.
There's more of a sense that Source has been repurposed to suit Respawn's ideal for great gameplay - lower-latency controls, for example - rather than what we would define as cutting-edge rendering. It's a considerable risk for a brand new IP designed for the next-gen era, and one that would only have been contemplated by the authors of the modern first-person shooter.
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