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Sir, You Are Being Hunted review

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  • Sir, You Are Being Hunted review

    Games have given us many iconic monsters, from Doom's Imps to Silent Hill's Pyramid Head. Yet indie developer Big Robot may have just created the most terrifying foe of all. The robots which stalk you across the bleak landscapes of Sir, You Are Being Hunted are, basically, Nigel Farage crossed with The Terminator.
    Like UK Independence Party leader Farage, they embody a cartoonish, fantasy version of Englishness: a sort of tweedy, gentrified celebration of warm beer, milky tea and striding across moorlands with a shotgun. They also can't be bargained with. They can't be reasoned with. They don't feel pity, or remorse, or fear. And they absolutely will not stop, ever, until you are dead.
    Sir, You Are Being Hunted is a survival game, but where most of the other entries in this suddenly overcrowded genre tend to be weighed down with systems - crafting, building, fortifying - Big Robot's entry has an arcade-style simplicity. You're trapped on an archipelago of five islands and must find 17 crystal fragments to power a mystical stone circle that can return you home.
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