Eve Valkyrie is at the vanguard of the virtual reality gaming charge, and it's testament to the belief Oculus has that more than half of its brand spanking new Oculus Rift DK2 dev kits were in Iceland last week at Eve FanFest to showcase a brand spanking new build of the game. It's head and shoulders above what we saw recently at GDC."It's four more months of work," lead game designer Chris Smith puts it bluntly, and of course it's now running on Unreal Engine 4, not Unity. The ship is new, the cockpit new, the HUD new, and space dazzles with beautiful new effects. "Visually it's a whole upgrade," he says, and it also lays solid foundations for years of support ahead.
The changes are more than skin deep, and introduce a layer of tactics beyond frantically loosing barrages of missiles before the three-minute battle timer is up. Take the way the cannon fires now: the bullets speed out then slow to a steady rhythm, the weapon overheating if you thunder for too long. Missiles require a choice, too, in how many you let fly, a circular motif filling with dots to indicate how many you've loaded for fire.
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