When creative director Ragnar Tørnquist said "no episodic gaming" in an interview leading up to Dreamfall Chapters' to-be-successful Kickstarter campaign, he meant it. His explanation at the time was: "The nature of Dreamfall Chapters and the nature of the story means that we really want to have one big meaty game with a full story with a full conclusion that wraps up everything everybody has been waiting for."
But things change.
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