The universe is big. Really, really big. Unfathomably big. So big that our brains cannot understand the numbers involved. Back in 2006, I remember being really excited about Spore and Mass Effect. Both were games that promised they'd really give us a sense of scale; tiny people, tiny beings, competing on a mind-bogglingly large stage. They failed, of course - and for the longest time I felt that I'd never see something that would really make me feel utterly insignificant. And then I played Distant Worlds.Distant Worlds is both defined and limited by its bigness. On the one hand, its sheer size gives it a radical and unique feel; on the other, it struggles with scale in the same way we do, and can't effectively handle its own dizzying complexity.
Distant Worlds puts you at the helm of a civilization. After choosing an era of galactic history, you'll guide your race, helping them develop warp drives and then move out into the stars. And there are a lot of stars. An average map will have a few hundred, each with its own set of planets and most planets with their own set of moons. Each of those can carry bases, colonies and mining centres. Even so, you can build many of those same structures near massive nebulae, or near other cosmic phenomena. Even a small map is mind-bogglingly dense. Seriously, here's a picture:
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