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Don't rule WildStar out yet

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  • Don't rule WildStar out yet

    The biggest bets in gaming are MMOs. They're games and persistent online services all in one, and they take longer, and cost more, than any other game to make. And then they're expected to grow and improve after launch. They're serious undertakings.
    Take WildStar, the MMO released this summer from genre-specialist NCSoft: developer Carbine was formed nine years ago to create it. Years were spent building the tech foundations alone. Finally three game iterations later - including one about multiple dimensions - WildStar was released. 271 people were working on the game.
    This wasn't a throwaway release; NCSoft must have poured many millions of dollars into the game. But when WildStar came out, well... you'd be forgiven for not noticing. Where were the headlines about success, about sales - or were they too low to talk about? Instead, WildStar found itself in headlines for having lots of bugs, for lay-offs at the studio and for Carbine cancelling traditional Halloween and Christmas game content amid more urgent concerns.
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