Announcement

Collapse
No announcement yet.

Digital Foundry vs Resident Evil on PS4

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Digital Foundry vs Resident Evil on PS4

    Capcom's classic Resident Evil franchise returns, manifesting on current-gen consoles in the form of two releases in the first three months of 2015. First up, we're in remaster territory, with a full HD rendition of 2002's Resident Evil remake - enough to tide over fans until the March launch of the next major entry, Resident Evil Revelations 2. But to what extent is the more powerful Xbox One and PlayStation 4 hardware actually utilised in this brace of titles?
    Though the jump from Resident Evil's 1996 debut to the 2002 GameCube remake is more pronounced, the remaster still has a great many plus points. While it hardly pushes the PS4 hardware, the remodelled characters chisel new details into Jill and Chris' in-engine designs, bringing them closer into line with expectations of a current-gen title. Capcom does a respectable job of staying faithful to the original renders, but still finds room to add new wrinkles, scars, and fabric patterns to their designs. It's a tangible upgrade, and close-ups show the extent of the change.
    In fact, most polygonal 3D elements are updated over the GameCube release (and by extension the similar 'Archive' version for Wii, as used in our comparison shots). This goes for the main cast, the infected creatures of the mansion, swinging doors during scene transitions, and also inventory screen objects like guns or herbs. Promised to output at 1920x1080 at 30fps on PS4 and Xbox One (confirmed for the former based on our captures), it's these aspects in particular that benefit from a heightened pixel count, and come out sharpest.
    Read more…


    More...
Working...
X