Dustin Browder is the game director of Blizzard's new MOBA, Heroes of the Storm. He is also a rush character, I think, but one with a very short charge and practically no cooldown. Maybe he's been making multiplayer games for too long; who knows? Regardless of the reasoning, I suspect he has internalised his own hotbar, and his special ability involves getting so enthused about a topic that he starts to have a dialogue with himself. Seriously. He plays both sides.Here he is on Blackheart's Bay, for example, a Heroes map - or battleground - that tasks each team with collecting scattered doubloons to win the favour of a ghostly seadog:
"We are going to keep introducing more and more battlegrounds, aren't we?" he begins. "Certainly. But certainly, if a battleground becomes stale, okay, bye-bye battleground. I don't care! It doesn't matter. The whole point is for the game to be fun, not that we play Blackheart's Bay for the next 10 years. Who cares about Blackheart's Bay? I love Blackheart's Bay. But if it's not working anymore, it can go."
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