My first column for Eurogamer was published four weeks ago. It was designed to fix NPC dialogue in shooters, and it worked perfectly. Since that day, not one shooter has been released with unconvincing or repetitive barks. You'd think, with such a resounding success still ringing around the internet, I'd be allowed to rest. You can imagine my horror when I received an email on Monday asking what my next column was going to be about. It's a disease that's endemic in this industry: you can't let one perfect bit of art stand, unmolested. There has to be a damn sequel.
So, in the truest spirit of the desperate opinion piece writer, I'm going to spin something out of what I've been doing anyway. And that's Far Cry 4. Bit of background here: Far Cry 4 winched me out of a barren gaming patch. My new life, running a pub, has turned out to be a bubonic dick-ton of work. So suddenly, my gaming life was reduced to a furtive round of Hoplite played under the counter, while a customer describes the excruciating symptoms of gout.
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