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Super Stardust Ultra review

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  • Super Stardust Ultra review

    Eurogamer has dropped review scores and replaced them with a new recommendation system. Read the editor's blog to find out more.
    Developer Housemarque's talent for reheating and revitalising titans of the 1980s arcade video game scene - Asteroids with Super Stardust, Defender with Resogun - has come to define Sony Europe's digital output. While Sony America has nurtured luxurious curios such as The Unfinished Swan, Hohokum and Journey, and Sony Japan tends adorable weirdoes such as Tokyo Jungle and Trash Panic, the publisher's European teams curve toward the just-one-more-go-dammit tradition of the early 1980s.
    Housemarque's influence has been so pervasive that development of this upgrade to 2007's Super Stardust HD has been handled by another team within Sony Europe's twitchy fold while, fittingly, the Finnish creators of the original are off collaborating with Eugene Jarvis. Despite the change in author, all of what's here is comfortingly familiar. Super Stardust - which has its origins in the 1993 Amiga game, Stardust, co-created by one of Housemarque's founders - is best described as Asteroids pasted onto a giant sphere.
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