The PlayStation 4 release of Dark Souls 2 is poised to be the best way to revisit Dangleic on console - a true 1080p title adorned with countless visual upgrades over last-gen. However, the Scholar of the First Sin remaster is also due for PC; a DirectX 11 reworking that adds many of the enhancements seen on PS4. With access to more powerful hardware, this could make it the definitive release, but as PC owners already enjoy the current game at 1080p60 and beyond, is the upgrade really necessary?Having dissected the Forest of Fallen Giants area already, we now focus on larger, wider locales like Heide's Towering Flame and No-Man's Wharf. We boot up the original PC version (with all settings set to high, and no mods) to see how these levels stack up against Scholar of the First Sin on PS4. Both are played side-by-side to show From Software's efforts to remix the formula - a state of affairs that shows some promise for the forthcoming upgraded PC release.
The enemy placements in each area are the most noticeable change to the game. As a well-versed example, Heide's Tower of Flame consists of the same giant knights that Dark Souls 2 fans will remember, each in the same position. But dispersed between them are new, dormant knights who rouse based on your progress through the game overall - or if attacked. Winding your way up to the blue cathedral, a giant wyvern also now sprawls in front of the raised drawbridge - a real curveball for those expecting just another knight.
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