For a game that has no pressing reason to be, Mario Party 10 makes a decent fist of justifying its existence. It still suffers from many of the same problems as its predecessors - repetition, inconsistency, outrageously underhand CPU opponents - but developer Nd Cube has at least attempted to inject some fresh ideas into a series that, as recently as two games ago, was beginning to feel well past its sell-by date. There are three distinct game modes here, one of which is instantly familiar. The traditional Mario Party was shaken up a little in the last instalment by changing the way players move around the board: all four competitors travel in the same vehicle, but only the player in the driving seat benefits or suffers from the result of their dice roll.
For my money, it's a neat idea - it keeps everyone closer together, ensuring no one's left lagging behind by throwing a succession of ones and twos - but it seemingly divided fans of the series last time out, and it's unlikely its implementation here will change anyone's mind.
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