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Nintendo's "kish

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  • Nintendo's "kish

    Nintendo designed many of its recent 3D Mario levels using the four-part structure of Chinese poetry and Japanese comics.
    The technique was originally detailed in a Gamasutra interview with Super Mario 3D Land director Koichi Hayashida, and can be seen in action in journalist Mark Brown's latest Game Maker's Toolkit video.
    Hayashida explained how he refined his level design process over the course of his career at Nintendo, starting with Super Mario Galaxy for the Wii.
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