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Performance Analysis: Dark Souls 2

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  • Performance Analysis: Dark Souls 2

    Set to be the definitive console version of Dark Souls 2, Scholar of the Last Sin gets a worthwhile debut on PlayStation 4 and Xbox One. In line with last-gen releases of this Scholar edition, each bundles in all DLC to date, adding brand new characters and tangents to its plot, with a slew of gameplay tweaks. Meanwhile, upgrades like more complex enemy layouts, improved lighting and superior effects adorn the current-gen releases - though the elusive Xbox One version comes with baggage not seen on PS4.
    As a starting point, both consoles get the basics right. There are no drawbacks on the resolution front: this is a true 1920x1080 game on PS4, and a pixel count reveals it's the very same situation on Xbox One, with both backed by FXAA anti-aliasing. It's an interesting result given the console's trend of adopting lower native resolutions than PS4 to secure a smooth frame-rate, or to achieve parity in graphical features. However, Dark Souls 2's lock at 1080p plants it in the upper echelons of multi-format releases so far, at least in terms of visuals.
    From a core graphical standpoint, both platforms are also entirely on par. We get a 13GB install on PS4 here, while Xbox One demands a slimmer 12.1GB chunk of HDD space, but the end turnout is the same. Each frame pushed by either console reveals the new lighting model is in play (boosting contrast, while adding light properties to alpha effects) alongside high-quality shadows, while texture assets are matched for quality across the board.
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