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Mortal Kombat X's dumbly enjoyable story puts other fighting games to shame

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  • Mortal Kombat X's dumbly enjoyable story puts other fighting games to shame

    Hey, you there. Yeah, you. Stop playing Mark of the Wolves and get over here! You need to see this.
    Okay, perhaps you don't. But you should, because Mortal Kombat X's story is more than just five hours of brain-massaging entertainment in true Fast & Furious fashion. It's important, because despite the god-awful dialogue and plot, both as sophisticated as a Saturday morning cartoon, Mortal Kombat's story goes the extra mile. It tries. In a genre that for years hasn't even bothered, developer NetherRealm shows us the way.
    Here's the setup: after musclebound warlord Shao Kahn is defeated at the end of 2011's Mortal Kombat reboot, dastardly fallen elder god Shinnok attacks Earth with a horrible army of Netherrealm demons backed up by famous good guys resurrected as evil-doing revenants. But series stalwarts Johnny Cage, Sonya Blade and blind ninja Kenshi, along with moody thunder god Raiden (who, unfortunately, is not voiced by Christopher Lambert), get the better of Shinnok, trapping him inside his own death-dealing amulet. Done and dusted.
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