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Infinite Crisis review

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  • Infinite Crisis review

    It's said that the curse started when George Keefer Brewer died at 45 years old, in circumstances that to this day remain unclear. Brewer, an Iowa native, all broad shoulders and a wide grin, is better known for his role as the favourite son of Krypton during the first television iteration of Superman. You've probably heard his name before in the context of The Superman Curse, which today is used as shorthand to describe the terrible fate that befalls those involved in creative adaptations of the franchise.
    The Superman Curse, according to the esteemed members of the press, results in death, illness and bad luck. It's all a load of crap, of course. But I think you'd be hard-pressed to argue that 30-odd years of failed Superman games doesn't look mighty curse-like. From 1978's Superman for the Atari 2600 to the Nintendo 64's Superman, considered to be one of the worst games of all time, few games starring the man of steel have ever been commercially successful.
    Infinite Crisis is the latest in this troubled lineage. It's a MOBA, one of those laning battle arena games, that asks for two teams of five players to battle it out as heroes of the DC universe. It's also very loosely connected to a short-lived comic of the same name which introduces the story of multiverses and alternate dimension heroes. Against a backdrop of The Green Lantern's Coast City home, Infinite Crisis takes dozens of characters from strange and varied universes, and asks you to learn the fundamentals of MOBA play. It's a simple premise: throttle super dogs and throw cars at Batman until you find your way to the enemy base and take out their core. Warring superfolk give perfect context for the sort of mad aggression you find in MOBAs.
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