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Debugging the hero narrative in The Magic Circle

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  • Debugging the hero narrative in The Magic Circle

    The Magic Circle, now available in Steam Early Access, delights in two things: messing with the typical hero narrative and playing inside baseball. Starting a new game feels a lot like dropping round a friend's house an hour before you said you would: the place is a mess, they're not especially happy to see you, but they're trying their hardest to be courteous all the same.
    The same flustered 'oh crikey there you are' attitude seizes Ish and Maze, the game's fictional creative directors, as they try to ease you into the stereotypical fantasy game they've built for you to test. Their opening cutscene, still very much in the storyboard phase, grinds to a halt as they bicker over the necessity of a skip button. Moments later, you awake in a world of placeholder art and washed out colours. As you take up the sword to begin your quest, Ish and Maze resurface - as giant floating eyeballs - to have a full-blown argument over whether combat ought to be cut from the game entirely. So it is that, mere seconds after being armed for a fight, your only weapon is deleted from your hand with a sigh and an apology.
    It's an arresting thing to experience as a player: ordinarily, we're used to worlds unfolding at our touch, purpose-built to serve us. As soon as you arrive in The Magic Circle, however, it becomes apparent they not only don't have a finished world, but its creators simply don't know what you do with you. Maze, focusing on the user experience, gamely tries to protect your right to agency within the world. The Molyneux-esque Ish, meanwhile, refuses to let anything - even the player - compromise his creative vision. Development on the game, you come to understand, has been in a state of deadlock for a long time now because nobody can agree on what they want to make. The traditional hero narrative is shattered; your presence, far from being the spark that brings the world to life, becomes an irrelevance instead.
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