Announcement

Collapse
No announcement yet.

Destiny: House of Wolves review

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Destiny: House of Wolves review

    Destiny's developer Bungie has recently got into the habit of referring to last September's release and the two subsequent expansions as falling under Year One, as if they're talking up an origins story of which this much maligned, much played massively online shooter is the subject. There's certainly a neat arc there: the somewhat downbeat beginnings, with Destiny initially slumping under the weight of expectation, before it limped towards a nadir with The Dark Below's slim, far from stimulating addition. All of which sets up The House of Wolves, the final expansion before - we fully expect - a more substantial overhaul that marks the beginning of Year Two, as the third act redemption, where all of Destiny's latent potential is untapped.
    House of Wolves doesn't quite do that, of course, but it does deliver an overhaul of systems and a stream of modes and features that are the best thing to happen to Destiny since its launch. Fan grievances are addressed, the hamster wheel grind has been sprinkled with more regular treats and it's a delight to still be surprised, even after some 15 hours spent with the expansion, by new tweaks in some of Destiny's farther flung corners. What really makes House of Wolves fly, though, isn't to be found in the laundry list of what's been added. It's somewhere beyond that, and somewhere far more exciting. With this expansion, it feels like Bungie has remembered some of that magic that has made Bungie games so special in the past.
    You'll sense that in the instant spectacle of the first of the new campaign missions. Within seconds you're sitting atop a purple Pike, a bloated speeder that hoarsely skims through a canyon as it spits out mines that bounce off the encroaching crevices, and then seconds after that you're face to face with a heavily armoured Walker that's spraying the air with plasma. It's a real statement of intent, and one the rest of the campaign - which can be polished off in around two to three hours, though your mileage will vary depending on what difficulty you engage with - sees through. House of Wolves leans heavily on the highlights of the shooter's first eight months, even stretching to one explicit late-game reference to the very best that Destiny has had to offer in its life to date. Many of the locations are lifted from elsewhere, though what's been lifted and how it's been used still has the capacity to surprise.
    Read more…


    More...
Working...
X