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Project Cars boosts visuals - and runs faster

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  • Project Cars boosts visuals - and runs faster

    A month on from Project Cars' original release, update 1.04 brings a number of enhancements to both PlayStation 4 and Xbox One that may surprise. Weighing in at 500mb, the update addresses a few of the qualms we had on PS4 specifically - such as the temporal anti-aliasing technique that caused ghosting behind moving objects that wasn't present on Xbox One. But above and beyond that, it's a solid, all-round performance boost for both consoles too, introducing new visual features previously only seen on PC.
    To rein in our expectations, races involving rain and 20 cars or more still gives us a sub-60fps experience with tearing - but it is improved. Based on Slightly Mad Studios' patch notes, patch 1.04 sets out to optimise for each console's CPU, and comes equipped with a broadly reworked shader compiler. In effect, this claws back a maximum of 5fps during our Imola and Azure Coast stress-tests on both PS4 and Xbox One. That said it's not consistently that high in some areas, and it can dip below the earlier results, but it's a definite improvement on aggregate.
    Comparing PS4 and Xbox One still puts Sony's platform ahead though. Even with upgrades to both platforms, the margin is still as wide as 12fps in favour of PS4 at points, and rarely does the twain meet in terms of the frame-rate read-outs between the two. If the PC version isn't an option for those eager to try Project Cars ambitious racing sim, PS4 remains the best performer in the console space.
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