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Keiji Inafune: video gaming's harshest critic

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  • Keiji Inafune: video gaming's harshest critic

    "Wouldn't it be nice if I could just say that I'm done and retire?" Keiji Inafune, implausibly 50, lounges on a bench, back against the wall, legs outstretched, crossed at the ankles, arms folded. The translator laughs to mask the sense of unease in the room. But it's not unexpected. Inafune, whose career in Japanese game development began in the late 1980s when he joined Capcom as an illustrator (he helped design the original Street Fighter's iconic characters, Ken and Ryu) has a reputation for bolshiness. After designing Mega Man, a game series that sold tens of millions of copies, Inafune rose Capcom's ranks to become global head of production. It could have been a job for life, but in 2010 Inafune announced on his blog that he was leaving to "start...life over." Freedom of employment (he started his own company, Comcept) seemingly brought with it freedom of speech: during a talk at the 2012 Game Developer's Conference in San Francisco, Inafune accused the Japanese video game industry as being in a "tragic state." The verdict made him few friends.
    Today, in a plush-carpeted meeting room that smells of old coffee and new plastic, hidden inside Microsoft's stand at the E3 conference in Los Angeles, Inafune's un-Japanese outspokenness has not dulled. "The truth is this," he says. "Had I been born in America, and had I sold 30 million copies of my game Mega Man, I'd be retired by now. But that's not how it works in Japan, is it? Even if I'd have come up with Minecraft I would never have become Notch. That's just how our society works."
    Is Inafune's seemingly anti-Japanese rhetoric rooted in resentment? No, he says. "I say these things, not in a spirit of bitterness, but as a positive. It's what has kept me going in this industry. The system is set-up in such a way that I've not been able to retire off a single major success. So, it's a different path we're taken down, just by virtue of being Japanese. It's a good thing. It's allowed me to continue to make video games."
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