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Face-Off: Journey on PS4

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  • Face-Off: Journey on PS4

    Journey. Perhaps the perfect word to define the trajectory of this particularly elusive PlayStation 4 remaster. Having briefly spent time with the game just last year at Gamescom, performance was solid enough that it seemed likely that a full release would follow shortly thereafter. Instead, nothing. Outside of the odd blog post, this particular port remained shrouded in mystery throughout most of its development cycle. Now, three and a half years after its original last-gen release, Journey has finally emerged on PlayStation 4.
    Its technological underpinnings are based on an advanced iteration of PhyreEngine - a modular, cross-platform, free to license graphics engine created by Sony Computer Entertainment. It's an engine which thatgamecompany, creator of Journey, previously used in each of its PlayStation 3 projects. With its complex sand rendering, dust effects, and fluid simulation, Journey made extensive use of the PS3's SPUs to bring its world to life. With a small development house known as Tricky Pixels tackling this PS4 port, we were genuinely curious to see how this ambitious project would translate to Sony's latest console platform.
    At first glance, this PS4 iteration appears to fully retain the beauty of the original game. The simple, clean designs, attractive lighting, and lovely sand simulation return alongside a nice bump in performance and image quality. Even better, it's available for free to owners of the original game thanks to the CrossBuy feature - if you bought the original and upgraded to PS4 in the meanwhile, the new remaster is sitting in your download list right now, just as it was for. We finished the remastered version of the game in one sitting and have to say that the experience was just as wonderful as we had remembered. However, upon closer inspection, we began to notice some rather subtle changes, suggesting a conversion scenario that was less straightforward than you might imagine.
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