Announcement

Collapse
No announcement yet.

Devil's Third review

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Devil's Third review

    A game can be a mediocrity but, when it is developed by talent, that can seem like tragedy. The history of Devil's Third always suggested a difficult project, the most painful stats being six years and three different engines. The debut of Valhalla Game Studios, founded in 2009 by Tomonobu Itagaki and other members of Team Ninja, has been so delayed it may well double as a wake.
    Devil's Third is an ambitious concept, aiming to blend third-person melee combat and movement with regular transitions to first-person shooting. This combination is not unheard of, but because third-person and first-person combat design are such distinct beasts it almost never works. It is a tantalising goal, however, and Devil's Third won't be the last to grasp in this direction.
    Grasping is all it really manages. The switch between the standard third-person setup into first-person eschews flashiness in favour of a near-instant lurch, a discordance only emphasised by the incredibly low-resolution textures you often end up facing. This is just the tip of the iceberg.
    Read more…


    More...
Working...
X