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Divinity: Original Sin 2's narrative is fuelled by dizzying, twisted multiplayer

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  • Divinity: Original Sin 2's narrative is fuelled by dizzying, twisted multiplayer

    Divinity: Original Sin 2 is an RPG heretic. It wants you to split the party. It wants you to work against each other. It'll even force your hand, as our team of four mismatched heroes discovered when trying to get into town. Party leader Gwynne got a warm enough welcome, at least as warm as a prodigal daughter last seen being arrested as a corrupt sorceress can expect. Her dwarf companion had no such luck though, being rudely and immediately turned away at the gates by the racist guard. For him, the only way in was to find an alternate route, through a series of caves far from the gates and far from his so-called friends. All of them already questing without him.
    At which point he was handed a task of his own: assassinate Gwynne. Her brother had no interest in his sister reclaiming her birthright, and he was willing to pay to get rid of her.
    Hmm. Decisions, decisions. Specifically, use a lightning bolt, or an arrow?
    Read more…


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