If you're still on the fence, it's fair to say Metal Gear Solid 5: The Phantom Pain is a worthwhile purchase on both PlayStation 4 and Xbox One. In particular, the Xbox One version is much improved over last year's Ground Zeroes - this time offering a native 1600x900 resolution that gives the console a huge leap over the last game's disappointing 720p setup. But how well does this measure up to PS4's full 1080p - and indeed, does the resolution boost take its toll in terms of raw performance?Despite the ambiguous phrasing of Konami's official platform comparison, where it lists Xbox One as "900p (final output 1080p)", the turnout is actually quite straightforward. Microsoft's console is set to render at a fixed 1600x900 throughout, backed by all the signs of a post-process FXAA. Meanwhile, PS4 offers the same anti-aliasing method to clean up jagged edges, albeit with a much crisper 1920x1080 resolution as its starting point.
This works out very well for Xbox One. The 56 per cent increase in resolution over Ground Zeroes means the game's broad vistas can be seen through a clearer window - and even trees and buildings far off into the distance appear closer to PS4's level of clarity. Sony's platform wins out in direct comparisons of course, having no need to upscale its image. However, it must be said Xbox One acquits itself very nicely at 900p, and despite some softening to foliage elements, its resolution is no longer a tangible limiting factor to the experience.
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