Metal Gear Solid 2 ended with an explosion of questions. In creating a game that questioned its own status as a game, Kojima had opened countless essentially insoluble plot threads. The most pressing one was: what next? Hideo Kojima initially tried to avoid directing Metal Gear Solid 3, or so the talk goes. He did not.One of Metal Gear Solid 2: Sons of Liberty's core messages was the idea of selecting what philosophy we pass on to the next generation, which can be read literally as a desire to pass on the torch. Kojima's unease at creating Metal Gear Solid 2, which he envisioned as a repeat, was another central theme. And despite Sons of Liberty's quality it met a divisive reception - with many of the most extreme reactions venomous, particularly towards Raiden. Perhaps it had even gone too far with its themes and their in-game manifestations, which had bewildered many but left others unironically baying for more.
In such circumstances, who can blame Kojima for imagining a sequel where all the baggage accumulated over two MSX games, two Metal Gear Solid games, and far too many obsessive fans simply didn't matter. So Metal Gear Solid 3: Snake Eater was born, a game that takes the series timeline back by half a century, and for good measure doesn't feature either a Metal Gear or Solid Snake. The perfect yin to the high-falutin' yang of Sons of Liberty, in the mind of this particular movie buff, was a period thriller.
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