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The Ubisoft division where accountants and HR managers make games

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  • The Ubisoft division where accountants and HR managers make games

    Patrick Plourde is fond of arboreal analogies. Actually, he's fond of frondescence - a word I only just looked up and now love - in general. Testify: "I always say the projects I work with are like a garden of flowers, because they're really fragile, because they're small." And: "If you take the context of Ubisoft Montreal, we're making these giant blockbuster games. How can you exist in the shadow of these giant trees? These sequoias! And we're growing flowers or little plants - that might become in the future sequoias themselves."
    We ended up in the great outdoors because I'd asked Plourde how he describes his job, which is amongst the most unusual I've heard of in games - an environment in which almost everyone has an unusual job in the first place.
    "How do I describe my job?" he wonders, after he's come down from the trees. "That's a long story. I don't know! Nobody asks me that question ever." Finally, he settles on: "I exist in the building."
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