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Soma and the art of internal consequence

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  • Soma and the art of internal consequence

    Your choices matter. This statement has been slightly reworded in the disclaimer of many a video game story. Recent Telltale titles, Until Dawn, Mass Effect, and David Cage games have gone out of their way to explain that you, the player, can influence the outcome of their narrative.
    Soma, the latest sci-fi horror outing by Amnesia: The Dark Descent developer Frictional Games, tasks its players with making a series of moral and ethical decisions. Naturally, what you pick will have consequences. The difference with Soma, however, is that its consequences are entirely in your head.
    And why wouldn't they be? In real life we make mistakes all the time that probably torture us more than the people we think we harmed. How often do we sit around obsessing about saying or doing the wrong thing, worried that we hurt somebody with our actions when in reality they didn't have nearly the importance we presumed? Ah, guilt, the tricksiest and most noble of internal demons!
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