"The future is the same, but different." It's a phrase I've heard oft repeated and yet never attributed. Whatever its origin, it suits Eidos Montréal's vision for Mankind Divided very well indeed. Not only do the team want to continue to serve us their very particular flavour or cyberpunk cynicism, showing a world where technology has created as many problems as it has solved, they also don't want to alienate players who so enjoyed Human Revolution. "You don't have to reinvent the wheel every time," is producer Olivier Proulx's philosophy."History does not repeat itself, but it rhymes," is a quote attributed to Mark Twain, though no actual origin can be found. It's appropriate not only because Eidos hopes that Mankind Divided will be very much in accord with its predecessor, both echoing and building upon its themes of disillusionment, flawed technology and conspiracy, but also because it relishes the idea of making so much opaque and uncertain. Dark and shadowy forces are at work behind the scenes, manipulating events on a global scale, while truth itself is a malleable, even servile thing. Nothing is clear and, in this game all about consequence, the road to hell is paved with good intentions.
Plus ça change, I think, as I make my return to Deus Ex.
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