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Nier's sequel will have all the weirdness of the original, plus a little more polish

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  • Nier's sequel will have all the weirdness of the original, plus a little more polish

    It was, in its own way, the biggest surprise of this year's E3. In a year when we got the announcements of Shenmue 3, the remake of Final Fantasy 7 and the return of The Last Guardian, that's not bad going. No-one outside of Square Enix could have predicted that, five years after the original's middling reception played a part in the closure of developer Cavia, Nier was to get a sequel.
    Perhaps we shouldn't be surprised. Nier was always great at wrong footing people.
    "The first game, it wasn't necessarily a massive success," admits Square Enix producer Yosuke Saito, a member of the original team who's returning for the sequel. "But we really did want to make a sequel right from the start, we'd always have liked to have done that. Unless we could get together a team and it makes sense business wise anyway then we really couldn't do it anyway."
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