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The Old Republic's new expansion isn't quite Knights of the Old Republic 3

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  • The Old Republic's new expansion isn't quite Knights of the Old Republic 3

    Knights of The Fallen Empire, Star Wars: The Old Republic's newly released story-focussed expansion, isn't quite BioWare throwing its hands up in the air and finally giving us Knights of The Old Republic 3, but it's close. Very close. Even factoring in the rise of personal quests in the last few years, this is about nine hours of new content (with more to come) that completely sidelines the MMO side to the point that the very occasional shared area comes as less a surprise than a shock. Hello, fellow meatbag! What are you doing in my personal war to save the galaxy?
    The catch is that while the focus is on a single player story, the foundations are still the creaking Old Republic engine and its even creakier systems. They constantly sabotage the action, be it lag interrupting with scripted events, and those events rarely allowing to break out of the dirt simple MMO mission design of 'hit some things and then use a thing' in the way that an actual single RPG could be done. Whether it's the engine scripting not allowing it or BioWare just wanting to keep things simple, the shadow of the Knights of The Old Republic 3 we never got constantly hangs heavy.
    Had that happened though, this would have been a great story - certainly, in terms of scale and scope, BioWare has delivered. The Sith Emperor, last seen draining a whole planet's life force to make an immortality smoothie, has disappeared, and both factions have briefly joined forces to give chase. Unfortunately, following him into Wild Space reveals that he not only has a broken family he's never talked about before, but has been running a whole empire on the side.
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