When Microsoft announced an exclusivity deal for Rise of the Tomb Raider, we were surprised to learn that such an important game shipping in late 2015 would receive a port to the ageing Xbox 360 - yet here we are. Lara Croft's latest adventure has arrived day and date on two Xbox consoles and the results are far more impressive than we ever imagined. There may well be eight long years separating the two generations of Xbox, yet Rise of the Tomb Raider manages to work beautifully on both platforms. On Xbox 360, it's a remarkable piece of work.Of course, ports to last generation platforms are nothing new. Even once a new generation is well under way, there is still be money to be made on older consoles. Yet, traditionally, the quality of these ports tends to take a dive as time passes. We saw this last year with ports of games such as Shadow of Mordor, Far Cry 4, and Dragon Age Inquisition - all of which were significantly pared back next to their next-gen siblings. Go back a generation further and we even saw a port of Tomb Raider Underworld make an appearance on PlayStation 2.
However, with Rise of the Tomb Raider, the situation is different. This time we have the talented bunch at Nixxes taking point on the Xbox 360 port and the results are remarkable. This is the same game that we enjoyed on Xbox One with nips and tucks made in all of the expected places. It lacks much of the visual panache of the next-gen version, but it's still an attractive title and a worthy sequel. It doesn't feel like an afterthought at all - it's a project that has received a lot of care and attention.
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