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The Division has graphics settings we're not used to seeing on console

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  • The Division has graphics settings we're not used to seeing on console

    The Division beta on Xbox One is a gorgeous beast - bringing some of the most striking volumetric fog effects we've seen on any platform to date. But before you get started, you might want to check some of the options Ubisoft includes in its "Visuals" menu [UPDATE 29/1/16 2:20pm: We can now confirm that the PlayStation 4 beta has exactly the same settings menu]. Image quality can be improved quite visibly by tweaking two settings in particular: chromatic aberration and image sharpen.
    The first is a toggle. Chromatic aberration is a post-process effect (much like bloom, HDR or motion blur) that's enabled by default on this Xbox One beta. To date, the effect has appeared in a raft of high-profile titles, from a rather heavy-handed use in Bloodborne and The Order 1886, to the light dab applied in Grand Theft Auto 5. It's designed to mimic the properties of a camera lens, taking the high contrast points visible on-screen, and splitting them into their red, green and blue constituent parts.
    The result gives a slightly decayed look The Division is going for - but it might not suit all tastes. The good news? For those who don't fancy it, Ubisoft has you covered, and this toggle cuts the effect out from all gameplay, and also the The Division's unique augmented HUD.
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