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Watch: Let's play Street Fighter 4 and 5 simultaneously

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  • Watch: Let's play Street Fighter 4 and 5 simultaneously

    We've produced hundreds of platform comparisons over the last nine years, but few that concentrate exclusively on the differences between one franchise entry and its shinier, more modern successor. With the arrival of Street Fighter 5, we thought we'd have a little fun - we decided to use our dual-system control set-up (a system we first used here) to play versus mode Street Fighter 4 and its sequel simultaneously. In effect, it would be an actual live Face-Off - the edited highlights of which you can watch in the video below.
    We developed our 'dual-wielding' system to elevate our comparison videos - to produce shots that wouldn't normally be possible, and more indicative of how titles compare during actual gameplay. But syncing controller inputs can only go so far. Games have a habit of not behaving entirely identically from one session to the next, AI behaviours can differ, controller input 'smoothing' can slightly adjust the way movement data is interpreted, and in the case of PS4 vs Xbox One, base joypad polling rates are slightly different (4ms on Xbox One, 5ms on PS4 - for the record).
    But with Street Fighter, the only active participants in any given scene are the two players. It limits the potential amount of de-sync variables drastically, so the big question is the extent to which the two engines - and the core game designs themselves - compare. And here's where things start to get interesting.
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