UPDATE #2 9TH MARCH: Introversion's chief game maker Chris Delay has told Eurogamer he was "astonished" it took the community so long to find 3D mode, because it had been in the game since version 1.0 arrived in October. He thought it would be discovered in days, he said.
3D mode was an experimental visualisation being worked on in alpha but never reached a high enough standard to be properly included, though it was never quite excluded either.
It's not meant to replace the top-down 2D view, he said, which he believes works much better anyway, but now that 3D mode has been found it may be improved a bit.
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3D mode was an experimental visualisation being worked on in alpha but never reached a high enough standard to be properly included, though it was never quite excluded either.
It's not meant to replace the top-down 2D view, he said, which he believes works much better anyway, but now that 3D mode has been found it may be improved a bit.
Read more…
More...