If you ever had doubts as to whether Fable Legends was a worthy extension of Lionhead's much-loved RPG series, consider this: in the final, never fully released game, there were at least 10 different ways to fart. There's Sterling, the self-obsessed hero who lets rip into his hand then relishes the ensuing aroma; Flair the acrobat who stands on her hands, parts her legs then politely parps; Inga, the armour-clad bruiser who winds up her arms before unleashing a burst from her bowels. Finally step forth Shroud, the assassin who makes sure he's not being watched before letting out a silent, deadly gust. We truly were robbed of something special. When it was announced in 2013, Fable Legends was met first with bewilderment which soon gave way to disappointment and finally was washed over by a certain apathy that meant no-one noticed its release slowly slipping, or were particularly surprised by its cancellation last month, even if the fact it took down a studio with it came as a little more of a shock. Fable Legends deserves a little more than an unceremonious farewell and an unfortunate footnote in the closure of another British studio, though - even if the game available to many players in the long-running closed beta was far from perfect, its sense of character marked it out as one of the richer entries in the Fable tome.
It's not just written on the wind of those fanciful emotes, either - although it's safe to say Fable Legends would have easily had the best emote game in the business. Legends' Albion was a beautiful construct in the finest Fable mould; homely, colourful and with a little cider-drunk swagger. (I'll admit to being more absorbed by it than most. Full disclosure time: for a short while last year I helped put together a book on the art of Fable Legends, and prolonged exposure to the homespun fairy-tales that made up this take on the series meant I very quickly became smitten by it all)
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